Did anyone download "The Prelude"? What do y'all think? I LOVE the new shot meter being above the players head.
NBA 2K18' Prelude Leaves You Wanting More The NBA 2K18 Prelude was free, but it was still largely underwhelming. Credit: 2K NBA 2K18 Prelude I've had an opportunity to play the full retail version of NBA 2K18, so I know there is more in store, but I'd be lying if I said I wasn't disappointed. The demo took longer to download than it did to finish. One of 2K's greatest strengths is its hype machine. The marketing and public relations team do a marvelous job with the build-up for the game every year. However, with that build comes great expectations–and free demos are no exception. The Prelude teases the Neighborhood concept that is designed to be one of the hubs of the game, and there's a traditional five-minute scrimmage that can be played with the Cleveland Cavaliers and Golden State Warriors. Once that's done, you can replay the scrimmage, but for the most part, the experience is over. The face scanning portion of the process takes place on a mobile application and it transfers over to The Prelude fairly well. It's not super accurate, but in most cases, it's good enough to move on and feel some sort of connection to your character. I created Kareem "The Dream" Chamberlain. Here's a look at my entire live streamed Prelude journey. Your player starts off at The Proving Ground which is a streetball tournament. There are three games to play there before your player is invited to a tryout for the NBA team you named as your favorite. After two scrimmages with an NBA team, you're prompted to pre-order the game. I was interested in the cutscenes involving my character, but there were a few off-putting things. First and foremost, it was very limited. If you compare The Prelude to the NBA Live 18 demo, the number of options and depth are vastly different. Live 18's demo felt like it was just short of being a full release. Also, the cutscenes in The Prelude weren't visually impressive. The character models were scaled back significantly and downright unattractive in most instances. Aside from player models that looked almost last-generation, there was an annoying misrepresentation of my character's height. My created player was 7'1", but in all of the cutscenes, he looked to be 5'11" at best. It was distracting and served as a bit of a disconnect during the story. Obviously, 2K is operating from a position of power. Their product is the industry leader and Live is playing catch-up. Thus, EA almost has to offer more for less in an effort to entice customers to give their product a try. While my experience with both retail products tells me 2K is clearly still superior, Live has definitely made strides. Losing the battle of the free demos isn't a death sentence for 2K, but it further validates Live as a legitimate threat. It would have been ideal for 2K to deliver a Prelude that gave a more full preview of the product that is set to arrive on September 15. The Prelude should have given 2K more momentum leading up to release date, but instead, it seems to have had the opposite affect.
I was looking into buying it ANd then I realized it's a hundred bucks. FOR THE STANDARD version. God please don't tell me that's the new "$60"
Huh? They have a version for $60. Just buy NBA Live for $40. I have enjoyed Live more the past few versions even if it's the unpopular opinion anyways.
On steam it's $100 for just the standard version. I'd probably enjoy Live anyway. I got NBA 2k16 and played it for 5 hours then got bored. lol.
Heck yeah man. Played the crap out of that game. And this one. Played some NBA Shootout back in the day too. Eddie Jones on the cover. Played some 2K when it first came out on Dreamcast. Remember the graphics being crazy. I'll play 2K. I just have found myself enjoying the gameplay of Live more in the past 5 years.