PD=Pass Deflections. I have been looking for this stat or a similar stat to help track defensive metrics better. Offence is easy to track and gauge players' skill levels, but Defense seems to be much tougher, short of Steals and Blocks. To me, a big component of defense is passing lanes. How they are read and cutoff. When read well it can develop into a steal, but many times it's more of a deflection, of which the other team still recovers, but forces them out of their set and allows time to run down as they try to reset with limited time left on the shot clock. To me, this is a valuable metric that I cant find any stats/numbers on. Maybe @BonesJones, @Boob-No-More, or some of the other statisticians around here might have more info or know where this info lies? If this isn't a tracked stat, how do we push for it to become one? I think it will go a long ways in helping to determine a player's defensive skill, aside from level of effort put in. Discuss?
Absolutely. Rookie mistake. I thought I was in the basketball section already. I haven't started a thread in a while. Trying to pick back up and re enter on the up and up. This is something i've wanted to discuss for a while.
Other than screen assists. Our big men set good screens. In players that have played at least 200 minutes, Nurk ranks 5th in screen assist/36 minutes and Meyers ranks 9th. Deflections and recovering loose balls, not so much... BNM
Whats crazy is I searched for stats that include pass deflections and never got this to show up. Thanks, Now I need to decipher what all of this means.
It seems to show that Blazers deflect the least balls per game at 10.4; some teams deflect as many as 16+ a game; that is a huge difference.
We continue to be the worst team in the league at drawing charges, and it's not close. Is this by design or lack of toughness?
This is surprising. I wonder how much Collins is affecting this. I wont be able to start deciphering all this new data (to me) until tomorrow night when I have a couple hours of free time. If you get done before then, lets here it and I owe you a beer for doing my dirty work. LOL.
Also surprising since most 3pt shots are taken by guards and the word is our guards don't defend. I wonder how much of this is us switching so a SF is guarding the other teams shooting guard?
I would guess that a lot of these stats are reflections of our defensive plan. Which seems to be mostly, stay with your man, don't pay too much attention to what else is happening, don't look to help. This would explain high % contested shots, few deflections and steals, and few charges taken.
And it's not a bad plan. In fact the defensive lapses that anger me the most are when players stray from the plan. A player cheating off his man to help in the middle (even though he doesn't actually do anything to help) and leaving a three point shooter open.
I would like to see a little bit more flexibility in the plan. For example the rules could change when the other team is down to 2 seconds on the shot clock; you could swarm a guy then. Or when a big guy gets in so close you know he won't miss. Or when a matchup is really bad and you think the offensive player doesn't have good vision towards the guy you are guarding, then quickly double team. But these situations require quick decision-making; maybe Stotts is correct to want them to keep all their focus on the guy they are guarding.
They need an instruction manual for idiots on that site. The moment I try to check team advanced states, it drops the advanced stats off and just shows standard stats. I then chose advanced, and it doesn't provide ANY stats for the team. Weird. I need ot play with that site. Not very user friendly.