Taking into account some of the feedback here, here's a look at how the players stack up using Win-Share as a cost metric. Win-share has an offensive and defensive component, so perhaps it's a bit better metric - Carmelo looks like he's the best bargain looking at it from a WS perspective. Trent again closely following. Little claims the 'most overpriced' crown using the WS metric. Hood a bit behind him with that other negative WS number. (And if you're trying to think thru which is worse with those negative WS numbers, a 0 WS number would tend towards infinity cost/WS, and as the WS goes lower negative, the cost per WS goes down negative. Therefore a smaller negative cost/WS is worse than a larger negative cost/WS. Yes, that hurt my brain too.) What jumped out to me using the Cost/WS metric was how poor Covington rates.
Separating starters from bench players, and CJ seems to be the best value. I'd guess he'd be near the bottom last season.
Win-share vs Salary would be an interesting game-by-game (or month-to-month, for significantly less data entry) trend. Can you put that into a spreadsheet and plot it season-long for each player? I don't think that would be too many lines to decipher, unless trades are made that push the yearly roster up around 20 players.
I think of division by zero in story problem terms: Divide six bananas into zero equal pieces. Obviously, that makes no sense...unless you have a Star Trek-type teleportation system, in which case you can just beam those banana molecules into space and effectively achieve zero pieces. I guess there are good reasons why I’m not a mathematician.
So get in good enough shape to run/trot 94 feet at least twice and never actually dribble the ball. The key would be to make the shot i think? right? Can i call a timeout during that minute?