<div class='quotetop'>QUOTE (PurplePeopleEaters @ Jul 15 2006, 06:43 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Not my best work</div>I agree man, this definitely isn't something I'd expect from you, I'm really not diggen it at all. It's way way way way too dark on the majority of the wall and the reason I'm not feelin that on THIS wall is because that darkness is like taking over the area where even Portis is. You could of done something to avoid that like a special lighting effect. The text is also sub-par. Sorry man...
<div class='quotetop'>QUOTE (JHair @ Jul 16 2006, 12:40 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (PurplePeopleEaters @ Jul 15 2006, 06:43 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Not my best work</div>I agree man, this definitely isn't something I'd expect from you, I'm really not diggen it at all. It's way way way way too dark on the majority of the wall and the reason I'm not feelin that on THIS wall is because that darkness is like taking over the area where even Portis is. You could of done something to avoid that like a special lighting effect. The text is also sub-par. Sorry man...</div>I actually had to do that because half of his arm was cut off.
Sig > WallDude seriously though, this sig is the best of every one I've seen.The wall isn't that great as said above, I think you need to work on expanding the BG's. You walls are more eyed to one spot with just pure black everywhere else. The sig was amazing, and I'm sure if you play it right you can make a great wall with it.