The designer of those renders is one of the best and every designer uses that page. Trust me, use them.
look i tried something with the more effects on the text en other stuf but the sig isn't good, i don't really like it Joe Cole
When you are resizing a render, hold in shift, otherwise it will look bigger, fatter, thinner than it should. When you are brushing, brush on different layers, one or two brushes per layer is fine. Put them on soft light/overlay and reduce the opacity. Also, put in color/brightness layers and some gradient maps.
<div class="quote_poster">Flight643 Wrote</div><div class="quote_post">When you are resizing a render, hold in shift, otherwise it will look bigger, fatter, thinner than it should. When you are brushing, brush on different layers, one or two brushes per layer is fine. Put them on soft light/overlay and reduce the opacity. Also, put in color/brightness layers and some gradient maps.</div> Thanks for the advice but whit the resizing i always use shift
it just looks like the second joe cole is abit fatter than the normal. if you are going to do a double render, reduce the opacity of the second to 25% and put it on soft light.
he what's the best i can use that it looks that the player is into the background? how much layers of players do you use and what do you most of the time use? like overlay and soft light