theo

Discussion in 'Graphics Showcase' started by echo369, May 14, 2007.

  1. echo369

    echo369 DYC Squad rotation player

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    theo walcott sig i did last night


    [​IMG]

    (btw that is actually one pic and the background is actually a crowd not brushes or anything)
     
  2. The 12th Man

    The 12th Man DYC Im Cantona i go as i want

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    Its not bad...The bg is boring but the rest is great. The text looks really good.
     
  3. twofivefive

    twofivefive DYC Boro for FA Cup 2008.

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    Thank me for helping you make this sig look better (and smaller) than it was lol.
     
  4. echo369

    echo369 DYC Squad rotation player

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    lol well the only reason i had it bigger is coz when you have it smaller like it is the crowd isnt as noticable and it doesnt look like a crowd it looks like a brush or something blurred heaps..
     
  5. Flight643

    Flight643 DYC *********

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    Five free tips

    1. Never have your sig size smaller than 400x150 (NEVER)

    2. Always add gradients maps and put them on soft light/overlay

    3. Always have render effects. Thats the most important part of your sig

    4. Brush brush brush, dont go wild. One - two brushes per layer and reduce their opacity.

    5. TEXTURES!!! Always use texture because they can make a big difference to the outcome of your sig.

    Some Textures
     
  6. bbwMax

    bbwMax Member

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    nice and Simple[​IMG]

    Nice choice of player aswell[​IMG]
     
  7. micmania1

    micmania1 DYC Hot prospect

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    <div class="quote_poster">echo369 Wrote</div><div class="quote_post">theo walcott sig i did last night


    [​IMG]

    (btw that is actually one pic and the background is actually a crowd not brushes or anything)</div>

    Nice, I'm crap at making things like that lol
     
  8. echo369

    echo369 DYC Squad rotation player

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    <div class="quote_poster">Flight643 Wrote</div><div class="quote_post">Five free tips

    1. Never have your sig size smaller than 400x150 (NEVER)

    2. Always add gradients maps and put them on soft light/overlay

    3. Always have render effects. Thats the most important part of your sig

    4. Brush brush brush, dont go wild. One - two brushes per layer and reduce their opacity.

    5. TEXTURES!!! Always use texture because they can make a big difference to the outcome of your sig.

    Some Textures</div>


    Nearly all my sigs are 400x150 or 500x150 and sometimes a little bit bigger depending on what the cut/picture ive got.. hate gradients so hardly use them.. im over renders and only use them on the odd ocasion.. if you mean dont use too many brushes about this sig, i didnt use any at all, but if you mean for others than yea..
     
  9. Flight643

    Flight643 DYC *********

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    I just meant the tips in general. Always use a gradient map, 100% of top designers use gradient maps and they are so effective. I use 3-4 gradient maps in my sigs and it makes a hell of a difference.
     
  10. Lennon 18

    Lennon 18 DYC Key Squad player

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    <div class="quote_poster">Flight643 Wrote</div><div class="quote_post">Five free tips

    1. Never have your sig size smaller than 400x150 (NEVER)

    2. Always add gradients maps and put them on soft light/overlay

    3. Always have render effects. Thats the most important part of your sig

    4. Brush brush brush, dont go wild. One - two brushes per layer and reduce their opacity.

    5. TEXTURES!!! Always use texture because they can make a big difference to the outcome of your sig.

    Some Textures</div>

    Flight is correct these are good tips for n00bs BTW [​IMG]
     
  11. echo369

    echo369 DYC Squad rotation player

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    lol k i thought you meant for that one.. i will make one soon with gradient maps.. and if youre calling me a n00b to graphics im not lol
     

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