BF4 Class Changes

Discussion in 'General Gaming' started by Stephen Curry, Aug 17, 2013.

  1. Stephen Curry

    Stephen Curry GSW Championship Year

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    In a recent post on the Battlefield Blog, DICE have outlined some of the changes and tweaks they have made to the new Battlefield 4 multiplayer systems. A lot of this is supporting what is already known about some of the changes and class structure, but some of it is all new and interesting.


    DICE highlighted each of the classes and the changes they implemented to help balance the system, while adding different play styles which will add more verified approaches.


    Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.

    Other classes can be found here http://www.onethirtyeightgaming.com/2013/08/changes-for-classes-in-battlefield-4.html

    Read More http://www.onethirtyeightgaming.com/2013/08/changes-for-classes-in-battlefield-4.html

    Sorce http://www.onethirtyeightgaming.com/2013/08/changes-for-classes-in-battlefield-4.html

    BF4 FTW!!!
     

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