<div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 09:44 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 5 2008, 12:20 AM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 09:06 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 4 2008, 11:18 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 08:09 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 4 2008, 11:06 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Hey, if you want to get a sim going, how about we sign up @ XO Hoops? It's by far the best sim and it uses the actual players stats rather than ratings. It's suppose to be going public within a month or two and I know the owner. I'm sure I could talk to him about helping us set up the league with the players we take.</div> How does it handle defense since there are no reliable stats that measure defense? </div> I'm not quite sure where he gets the stats, but it goes off of how the difference (+/- of the eFG%) of a player when he's on and off the court. There are tons of aspects that go to each part, like DREB%, BLK%, STL%, Foul%, etc. It's more advance than all these sims that have ratings because it uses actual stats from players, and when you have too much usage (aka ballhandlers), it increases the teams' shooting percentage but it also increases turnovers. Trust me though, I've been in sims b4, and they have nothing on XO Hoops. I've been a beta tester for this site for 3 years now with Shapecity & Run BJM, and we tried to get a beta league @ old JBB but it didn't work cuz the owner went out of the country. But since he's been back for a few years now, it's back up and running smoothly. You guys can ask Shapecity or Run BJM about it if you have questions too. </div> The big problem with doing that is that players have different roles between real life and sim teams. Another problem is that young players develop at different rates depending upon their playing time. For example, a top draft pick would develop very differently if he was on the Celtics than if he was on the Grizzlies. Another example is a player that suddenly breaks out. A sim league GM shouldn't expect that player he wasn't playing to immediately have the same numbers as he has in real life. These problems magnify when you go from year to year with the same players. </div> But you take all this stuff into consideration, I've never had a problem with this stuff. Usually, if you are depending on rookies to be your team, you don't do good. It seems more realistic than a regular sim league does because it incorporates a lot more than ratings. Regular GM's have to wait usually for their rookies to develop and become consistent contributors, in a sim you can just throw someone out there and get production while in real life not all rookies are physically gifted with bodies to compete in the NBA right away. I don't see how the problems magnify going from year to year. </div> The way it magnifies is if on a sim team you if had Durant and didn't play him more than 5 MPG on your sim team as a rookie. That second season, you'll look at what he did IRL and go, I should play him more. In sim world, Durant can't be the same player he is in the real world because he didn't play. In year 2, you already have a disconnect from reality (the stats you are using) and that is just 1 player. Spread that across 14 players per 30 teams and you have real problems going year to year. </div> You lost me kinda....
<div class='quotetop'>QUOTE (J_Ray @ Aug 5 2008, 04:37 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 09:44 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 5 2008, 12:20 AM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 09:06 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 4 2008, 11:18 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 08:09 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 4 2008, 11:06 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Hey, if you want to get a sim going, how about we sign up @ XO Hoops? It's by far the best sim and it uses the actual players stats rather than ratings. It's suppose to be going public within a month or two and I know the owner. I'm sure I could talk to him about helping us set up the league with the players we take.</div> How does it handle defense since there are no reliable stats that measure defense? </div> I'm not quite sure where he gets the stats, but it goes off of how the difference (+/- of the eFG%) of a player when he's on and off the court. There are tons of aspects that go to each part, like DREB%, BLK%, STL%, Foul%, etc. It's more advance than all these sims that have ratings because it uses actual stats from players, and when you have too much usage (aka ballhandlers), it increases the teams' shooting percentage but it also increases turnovers. Trust me though, I've been in sims b4, and they have nothing on XO Hoops. I've been a beta tester for this site for 3 years now with Shapecity & Run BJM, and we tried to get a beta league @ old JBB but it didn't work cuz the owner went out of the country. But since he's been back for a few years now, it's back up and running smoothly. You guys can ask Shapecity or Run BJM about it if you have questions too. </div> The big problem with doing that is that players have different roles between real life and sim teams. Another problem is that young players develop at different rates depending upon their playing time. For example, a top draft pick would develop very differently if he was on the Celtics than if he was on the Grizzlies. Another example is a player that suddenly breaks out. A sim league GM shouldn't expect that player he wasn't playing to immediately have the same numbers as he has in real life. These problems magnify when you go from year to year with the same players. </div> But you take all this stuff into consideration, I've never had a problem with this stuff. Usually, if you are depending on rookies to be your team, you don't do good. It seems more realistic than a regular sim league does because it incorporates a lot more than ratings. Regular GM's have to wait usually for their rookies to develop and become consistent contributors, in a sim you can just throw someone out there and get production while in real life not all rookies are physically gifted with bodies to compete in the NBA right away. I don't see how the problems magnify going from year to year. </div> The way it magnifies is if on a sim team you if had Durant and didn't play him more than 5 MPG on your sim team as a rookie. That second season, you'll look at what he did IRL and go, I should play him more. In sim world, Durant can't be the same player he is in the real world because he didn't play. In year 2, you already have a disconnect from reality (the stats you are using) and that is just 1 player. Spread that across 14 players per 30 teams and you have real problems going year to year. </div> You lost me kinda.... </div> If in the sim, Durant only plays 5 minutes per game, you don't know how good he is and how well he progressed, because he didn't play, but in real life he had a good year, so you say I should play him more in the 2nd year, even though you would never have known that from the 5 MPG you played him as a rookie.
<div class='quotetop'>QUOTE (Kid Chocolate @ Aug 5 2008, 01:57 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 5 2008, 04:37 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 09:44 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 5 2008, 12:20 AM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 09:06 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 4 2008, 11:18 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (cpawfan @ Aug 4 2008, 08:09 PM) <{POST_SNAPBACK}></div><div class='quotemain'><div class='quotetop'>QUOTE (J_Ray @ Aug 4 2008, 11:06 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Hey, if you want to get a sim going, how about we sign up @ XO Hoops? It's by far the best sim and it uses the actual players stats rather than ratings. It's suppose to be going public within a month or two and I know the owner. I'm sure I could talk to him about helping us set up the league with the players we take.</div> How does it handle defense since there are no reliable stats that measure defense? </div> I'm not quite sure where he gets the stats, but it goes off of how the difference (+/- of the eFG%) of a player when he's on and off the court. There are tons of aspects that go to each part, like DREB%, BLK%, STL%, Foul%, etc. It's more advance than all these sims that have ratings because it uses actual stats from players, and when you have too much usage (aka ballhandlers), it increases the teams' shooting percentage but it also increases turnovers. Trust me though, I've been in sims b4, and they have nothing on XO Hoops. I've been a beta tester for this site for 3 years now with Shapecity & Run BJM, and we tried to get a beta league @ old JBB but it didn't work cuz the owner went out of the country. But since he's been back for a few years now, it's back up and running smoothly. You guys can ask Shapecity or Run BJM about it if you have questions too. </div> The big problem with doing that is that players have different roles between real life and sim teams. Another problem is that young players develop at different rates depending upon their playing time. For example, a top draft pick would develop very differently if he was on the Celtics than if he was on the Grizzlies. Another example is a player that suddenly breaks out. A sim league GM shouldn't expect that player he wasn't playing to immediately have the same numbers as he has in real life. These problems magnify when you go from year to year with the same players. </div> But you take all this stuff into consideration, I've never had a problem with this stuff. Usually, if you are depending on rookies to be your team, you don't do good. It seems more realistic than a regular sim league does because it incorporates a lot more than ratings. Regular GM's have to wait usually for their rookies to develop and become consistent contributors, in a sim you can just throw someone out there and get production while in real life not all rookies are physically gifted with bodies to compete in the NBA right away. I don't see how the problems magnify going from year to year. </div> The way it magnifies is if on a sim team you if had Durant and didn't play him more than 5 MPG on your sim team as a rookie. That second season, you'll look at what he did IRL and go, I should play him more. In sim world, Durant can't be the same player he is in the real world because he didn't play. In year 2, you already have a disconnect from reality (the stats you are using) and that is just 1 player. Spread that across 14 players per 30 teams and you have real problems going year to year. </div> You lost me kinda.... </div> If in the sim, Durant only plays 5 minutes per game, you don't know how good he is and how well he progressed, because he didn't play, but in real life he had a good year, so you say I should play him more in the 2nd year, even though you would never have known that from the 5 MPG you played him as a rookie. </div> In a sim you know how good they are since they have rating, but in XO Hoops you might not find out right away because they're not playing in real life. The sim you go off of ratings but in XO Hoops, I guess you kinda go off of their stats & how they're real teams use them. IMO XO Hoops is a mix between fantasy hoops & a sim league, but it's better than regular fantasy hoops and more realistic than a sim since it uses actual player stats. When it goes public, I'll let you guys know so you can check it out.
<div class='quotetop'>QUOTE (ace @ Aug 5 2008, 06:19 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Someone can have my team. I won't be on much this week.</div> gtfo. why did you people sign up for this?
<div class='quotetop'>QUOTE (ace @ Aug 5 2008, 06:19 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Someone can have my team. I won't be on much this week.</div> Just make your pick. You don't have to pick again until the end of the 5th round, which is a ways away.
<div class='quotetop'>QUOTE (J_Ray @ Aug 5 2008, 06:44 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Umm....wasn't Bogut taken already?</div> Only 43 picks ago. Before Ace's previous pick. Easy to overlook.
<div class='quotetop'>QUOTE (ace @ Jul 30 2008, 02:54 AM) <{POST_SNAPBACK}></div><div class='quotemain'>I am GM of the Hawks. I make my own decisions.</div>