I'm so glad too... don't no one never dare call Lillard "the goat"... esp for refs mistake. http://bbs.clutchfans.net/showpost.php?p=8931087&postcount=3182
http://www.engadget.com/2009/05/05/1080p-60-fps-production-confirmed-for-espns-new-l-a-studio/ If the clock really was an issue, I'm sure we would have already heard from the Rockets fans.
No that wasn't the one I used... the one I used was better quality... I have it downloaded but I'm not sure where I got it anymore. But yes, it was slow mo.
Use actual game footage, not slo-mo. Slo-mo replay guys adjust the speed of the slo-mo artistically, so it's not going to be consistent from moment to moment how fast or slow the action is. And I don't mean to be presumptuous, but are you counting from when the ball touches Lillard's hands?
Didn't realize you used a slo mo video, so disregard my post about fps. But, you can't really take an altered video and break it down like that. How do you know that the slo mo was consistent throughout the clip?
I don't for sure. That's why I posted. I would be happy if someone proved otherwise. But it's unlikely the speed changed during that interval.
The ball is out of his hands with .5 on the clock (so .4 had run off). You are saying it left at 1.28. so that means the clock was off by .88 seconds. I'm assuming that clock countdowns are standard, so the only way there is an issue is if the clock started late. Everyone would have noticed the clock not starting for .88 seconds.
It didn't. Watch the clock. It starts the instant Lillard gets the ball. The NBA has timed these things and 0.9 seconds is plenty of time to catch and launch, which is what Dame did.
Somewhere between 1.20 and 1.28 yes. It's hard to get the exact frame where he caught it and released it. So yes, the clock had to start late by at least 0.80 seconds. If you just watch in slow mo, Lillard catches the pass at the video 1:19 mark and the game clock doesn't tick down to 0.8 until the 1:22 mark and the shot leaves dame's hands at the 1:23 mark. So the clock is late by ~3x those 0.3 seconds from 0.8 to 0.5.
It does not start the instant he gets the ball at all. In the slo mo vid I posted... he catches the ball at the 1:19 mark and the clock ticks to 0.8 at the 1:22 mark.
Hmm, I don't know. It didn't seem like it started late but I guess your youtube link does show it started late. Still think he got it off in time, but whatever. It was a bam-bam play.
Okay I downloaded the game at 30fps, and counted frames in VLC. 20 frames from touch to release (with 2 frames of buffer to be sure). .667 seconds. Sorry my count was off originally.
You do realize these clocks are operated by humans? How long does it take for the light waves reflecting the act of catching the ball to reach the human eye, then transfer that data to the brain, then for the electric impulse to cause the finger to press the button. Did you calculate that? And in this case, did any of those things occur differently than every other fucking time a human being carries out the same act. The clock started when it was supposed to and consistent with how clocks are operated in every similar play in every game. In that sense it's all equal.