Holy shit!!!!!!!!! I caught him!!!!! Holy shit!! Your new, LHW Champion, Matt "Hands of Stone" Azzam!!!!
I just lost my belt to Forrest Griffin in my 2nd title defense. I've already beaten him twice. I ducked into a LHK. Damn it. I was owning his ass, too.
I bought the game today and started my carrer. Lost my very first match, won my last two. I'm ranked like 18th or so in LHW.
Ok, word to your mother, good to know. Pretty much everyone has started with LHW. It is the glamor weight division for sure.
I get my second title shot against Rashad! I heard he is amazing on the game. I'm afraid to fight him. Dana sent me my 1 year notice :[ He is going to Chuck me.
Dana just retired me! No! I retired LHW champ :]. I defended it 3x before being retired. My last fight was a Round 3 KO victory over Forrest Griffin.
I can't decide what weight division to do next. I need to build up my attributes better. But yeah, you can survive off of strength, speed, and cardio alone.
^ Heavyweight is pretty fun. Check out ufc-caf.com, guys. They have some pretty good user created fighters. You can fill out your roster nicely. I've used five or six of their templates. Some look really good (Jon Jones, Saku, etc.). Some look kind of screwy. You can tweak their designs to make it look better.
Can't wait till I get my hands on this game, gonna play the shit out of it. First division I conquer is gonna be the LW, gonna beat the hell outta BJ.
Good news for the UFC: this game is selling out everywhere and reportedly sold 500k copies in the first week. The Xbox360 and PS3 versions were the first and third highest selling game in the US last week.
Sweet news. I don't like fighting as Anderson, Rich, or Cro Cop as a righty. I hope they put in the southpaw stance next year.
I managed to be a four-time UFC Lightweight Champion (two defenses) with my Armenian kickboxer/judoka before getting my retirement notice from Dana White. I've worked through lightweight and light heavyweight so far. Heavyweight is on the go. Both times I've finished the career with rating around 82 overall. I think a trick is to not take fights on short notice. It cuts your training time in half when you do. With my heavyweight I'm getting ten, twelve, even eighteen weeks to train. Gives you at least three sparring sessions, a camp invite, and two/three training sessions between fights to increase your abilities. Also, photo shoots for low cred (200) aren't worth doing as they cut out a day of training, though I don't know what impact it will have on getting new training equipment (and thus increasing the yield of the sparring and training sessions) in the long run. My HW is a BJJ fighter and I'm finding it easier to TKO opponents from full mount than to submit them. Even with a low ground strike rating (30 or so) and a high submission score (65) it seems the TKO is significantly easier than the sub. I'll see after advancing to level 2 or 3 grappling if that makes a difference.
I ended my LHW career as a 53, LMAO. I never sparred. I just focused on my cardio, speed, power, and boxing. I'm trying to make my HW fighter better. Speeds, how do you distribute your skill points when you get them? I need help. I want to make a realistic, all around good fighter.
A trick to maximizing your skill points is to ground and pound in sparring sessions. You can often score a knockout by doing so whereas you'll rarely knock out your partner standing. A knockout will typically max out your points. Depending on the training level you're at, that can mean the difference between 50 and 100 for a session. A couple of things I've done is to stop adding points once you reach 80 if you're gaining points by way of camp invites in those specialties (such as kicking from a kickboxing camp, or clinch grappling from a judo camp). Adding to those skills past 80 will cost you 40+ points an increase. When you reach third level in your two specialties you're going to be getting 10-15% bonuses in those skills pumping your overall score up to 90 or so, which is more than enough to be effective. If you're trying to be a well rounded fighter you're going to have to accept that most of your skills will be in the 60s and 70s. You can't really be well rounded and specialize in certain things like kicks or takedowns. Its easier to pick a few things you want to be good at and then figure out what weaknesses that will give you, and then eliminate the skills that don't factor in. So for example if you are a ground and pound fighter, don't worry much about your standing kicks, clinching, and submission offense. One trick you can do is go into CAF and make the fighter you want to be. Set his skills to where you think they should be and then save and exit, and view him in the exhibition screen. If you think his overall level is too low, try tweaking the scores a bit. Once you're satisfied, remember what his skills were, copy the template to career mode, and then slowly build the fighter towards those skills rather than just winging it.
For me it depends on the weight class. The lightweight class has no strikers so by picking a striker to use I made it more difficult (almost every fight I spent two rounds fighting off take-downs and then one round whacking the hell out of my tired opponent). Light heavyweight is the opposite. Take-down defense is probably one skill that you should invest in for any weight class have unless you want to attempt submissions and sweeps from your guard (in which case you'd better be a BJJ fighter as the sweeps for judokas seem ineffective). In combination with that another good skill to have is ground grappling defense as you'll find it easier to wriggle out and stand back up, if that is your style. In contrast, clinching skills (striking and grappling) don't seem too important unless you are specifically making a judo or Muay-Thai fighter.
I think I'm going to re-do my HW. I am going to make him a kick-boxer/wrestler. Right now I'm MT/JUDO.